![]() There's an occasional flicker of screen-tear caused by the adaptive v-sync kicking in, similar to this moment in the Metro 2033 test, but it's a rare occurrence and owing to the game's aesthetic, it's very difficult to pick up by eye. The only remaining question is whether we saw any drops in performance outside of our test clips. So with good results handed in during all of our test clips - designed to test engine performance across the run of play in a range of conditions - the end product is two remasters that are the closest we've seen to a locked 60fps in quite some time. Here, the more modern title has a clear edge. 4A has done an excellent job in upgrading its debut release to match the quality of Last Light, the only real difference coming in terms of raw texture quality. Adaptive v-sync tearing manifests occasionally on both consoles, but it's unnoticeable during the run of play.Īs expected, Metro 2033 on PlayStation 4 at 1080p doesn't throw up any particular problems either - a single dropped frame across the entire duration, making it a close match for its Xbox One 912p sibling. Metro Last Light compared on Xbox One and PlayStation 4. To all intents and purposes, this is a locked 60 frames per second. We see adaptive v-sync kick in twice during our test session, resulting in a minute amount of fleeting tearing at the very top of the screen - essentially invisible then, tucked into the overscan on most displays. Our first port of call is Metro Last Light - the more modern of the two titles and thus the game more likely to challenge the Xbox One hardware. We went back to the Redux versions this week and captured several hours' worth of footage, producing new assets to match our existing work, and the results are all good. However, questions remained unanswered from last week's article - could PS4 match Xbox One's excellent performance on Metro 2033 while retaining its resolution advantage? And perhaps more importantly, could the Xbox One handle the more technologically ambitious Metro Last Light with the same aplomb as the PlayStation 4 version? ![]() The Xbox One version of Metro 2033 dropped just two frames throughout our test duration, while PlayStation 4 proved flawless across the length of our Metro Last Light tests. Xbox One renders at 912p vs the PS4's 1080p, but it was the frame-rate lock to 60fps that really caught the eye. We compared the new editions to the original console versions, noting some remarkable differences - not least the impressive boosts to both physical and temporal resolution. Hosted by 44 Bytes.Last week we presented a first look at the forthcoming Metro Redux - remastered versions of the classic Metro 2033 and Metro Last Light coming soon to Xbox One, PlayStation 4 and PC. © 2024 Hookshot Media, partner of ReedPop. Join 1,433,999 people following Nintendo Life: Soapbox: Charles Martinet Made Gaming's Greatest Accident.ħ0 Switch Games You Should Pick Up In Nintendo's Festive. Sure, you’ll eventually see every enemy and chance encounter, and yes, there are a few frame rate niggles here and there, but overall this is one dungeon crawler that will live long in our system memories.ģ0 Upcoming Nintendo Switch Games To Look Forward To In 2024īest Nintendo Switch Life Sims And Farming Games Massively inventive sets of cards combine majestically into hugely destructive combos and attack and defence options fuse perfectly together, enabling players to use the information provided by the brilliantly transparent Intent system to strategise endlessly against the hordes of foul monstrosities that stand between themselves and victory. Its combination of ferocious battles, entertaining chance encounters, and selection of three impressively different player characters make every run to the top a nerve-wracking and totally absorbing affair. Slay the Spire is an endlessly addictive roguelike card-battler that’s a perfect fit for the Switch a beautifully balanced game that arrived on Nintendo's system with all the benefits of an extended period of Early Access on PC. Release Date: 6th Jun 2019 ( USA) / 6th Jun 2019 ( UK/EU)
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